ACTI/BLIZ + WAR
The team at Activision/Blizzard snagged the We Are Royale crew for a slick Design Part II for Call of Duty League Champs Weekend 2021.
Pushing the CDL visual language to reflect the epic scale of the event is job #1 and we did not hold back, coming at the ActiBliz team with several enormous world-builds. In the end, a superstructure concept c/o designer Ann Kruetzkamp won out, delivering the immensity required to slingshot the league and players into championship mode.
Pushing the CDL visual language to reflect the epic scale of the event is job #1 and we did not hold back, coming at the ActiBliz team with several enormous world-builds. In the end, a superstructure concept c/o designer Ann Kruetzkamp won out, delivering the immensity required to slingshot the league and players into championship mode.
Concept 001 (unused)
An exploration of an expansive system with hidden floor/wall panels that flex to reveal information and imagery.
Concept 002 (hero)
A study in futuristic architecture as massive metal structures emerge from an unseen space-base, reaching into the void, punctuated by shafts of volumetric light.
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We Are Royale
Eric Del Greco
Jeremy Schaumann
Ann Kruetzkamp
Andy Cambiasso
Brad Mitchell
Miro Klasinc
Eric Del Greco
Jeremy Schaumann
Ann Kruetzkamp
Andy Cambiasso
Brad Mitchell
Miro Klasinc